![]() All characters have their own unique abilities called Breakers even when they’re outside of their vehicles, but they hardly ever come in handy. On the other hand, the downtime when you’re between vehicles is a drag.Īppropriately enough, any time you’re on-foot, you’re extremely vulnerable, but having to frantically run around and look for a new vehicle while cars explode around you is no fun. On one hand, this means matches remain fast-moving and exciting at all times, and things never get stale. Vehicles here are disposable, and their health bars deplete pretty quickly, which means you’re regularly jumping out of old cars and hopping into new ones. You also spend a fair amount of time outside of your vehicles, on-foot. ![]() But another part of me is disappointed with all the caveats that go hand-in-hand with the game’s biggest strengths."īut unlike most other car combat games, Destruction AllStars is about more than just driving. "A big part of me simply loves Destruction AllStars for what it is and what it lets me do. ![]() Meanwhile, the DualSense’s adaptive triggers and haptic feedback are also leveraged excellently, from rickety vibrations when your car is seconds away from exploding in a glorious blaze to the resistance you feel in the trigger as you try and accelerate right after coming out of a drift. The game sports sharp and vibrant visuals, and runs at 60 frames-per-second, with hardly any frame rate drops to speak of. Pulling the handbrake to turn around corners feels fantastic, and boosting your vehicle with a simple flick of the right stick to crash through an opponent at breakneck speed feels even better.ĭestruction AllStars also makes excellent use the PS5’s hardware to ensure that its frenetic action feels even smoother and more impactful. The controls are tight and responsive, and your inputs on the controller are always met with great audio-visual feedback, including flashy graphical flourishes and loud noises of crashes and revving cars. There is an undeniable sense of speed and momentum here that is crucial in a game like this. ![]() But another part of me is disappointed with all the caveats that go hand-in-hand with the game’s biggest strengths.Īppropriately enough for a game that is all about driving fast and crashing into other vehicles, driving in Destruction AllStars is fantastic. A big part of me simply loves Destruction AllStars for what it is and what it lets me do. But putting my appreciation for the core mechanics and premise aside, it’s undeniable that there are some serious issues here that cannot be ignored. It’s kept me coming back for several hours of gameplay, and is likely to keep me coming back for several more. There is a simplicity in its gleefully bombastic and accessible premise that sunk its claws into me the moment I started playing the game. We can’t imagine anyone is going to be playing Destruction AllStars all night long but it’s a fun palette cleanser in-between other games and while we certainly wouldn’t advise paying £70 for it, or anything close to that, it’s a very welcome addition to PlayStation Plus.I have loved my time with Destruction AllStars so far. The fact that the game is shallow is inarguable but how much that is a problem depends on your personal tastes. This comes down to three main factors: the general lack of content in terms of arenas and game modes, the lack of notable unlocks, and the innate shallowness of the gameplay. Beyond the unbalanced super abilities the only real problem with the game is how long it’s likely to keep you amused. There’s no doubting that Destruction AllStars is a lot of fun to play, with tight controls, a good central concept, and a wide range of different characters and vehicles. Great use is made of the adaptive triggers to accelerate and there’s a shunt ability on the right analogue stick that acts as a brief turbo boost forward or to the side and is hugely satisfying when it connects with another car. That explains why the cars handle so well, zipping around the relatively small and obstacle-filled arenas with enjoyable ease. Drivers have a separate special meter too, that makes you faster and grants a different unique power, but there’s really very little reason to want to stay around on foot, especially given how tempting it is for other players to try and run you over.ĭeveloper Lucid Games might not be a household name but many of their staff used to work at Project Gotham Racing and Blur developer Bizarre Creations.
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